Command & Conquer: Generals is the first C&C game released under the new EA brand name. Previous C&C games were done by Westwood Studios, who was bought out by EA a short while ago. EA decided to branch out the C&C name and develop Generals all on its own.
I will be honest,
my first impression of Generals was that it was EA's attempt to capitalize on a game that reflects the public's interest in the recent terrorist occurrences. But, I was given a spot in the beta test, and I must say it lived up to every C&C I have ever played and added a feeling of awe on me 10-fold times that of any of the other C&C's (past Tiberian Dawn). This in turn proved to me that EA had simply developed the next-generation C&C, rather than being "gold-diggers" as I had originally suspected.
PC Gamer released its February 2003 edition which had 5 pages regarding Generals. Some were ads, some were informational, all of them were awesome. Click below to view the screens in high-res format.
So, this game was released February 11th, 2003 worldwide. Those devoted C&C fans that preordered received the Official Officer's Pack CD that included the following:
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Da Sgt's Review:
Missing portions of a true C&C game left a little to the gamer's imagination in terms of Generals. But after listening to the fans' requests, EA gives us 'Zero Hour', the expansion for C&C: Generals. Sporting many new abilities such as 'Picking your General', new units, new maps, and added playability, this is definitely going to be an expansion people everywhere will be talking about.
| Don't let some of my rough comments get you down. Though many aspects will still let down long-time C&C fans, Zero Hour will definitely add-on to your General's experience. From awesome new units and structures, to the amazing new upgrades and General's abilities, you will find it very easy to get lost in Zero Hour. | ||
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What happens when Electronic Arts listens to C&C fans around the globe and combines top of the line graphics with awesome gameplay? Command & Conquer 3: Tiberium Wars! From the first time that you place in the disk and see Kane's face on the screen,
you'll know that C&C has finally returned. But how do the gameplay, multiplay and storyline hold up to the prestigious Command & Conquer lineup?
what has happened up to this point, and also introduce what has changed to the long time fans. One thing I would have liked to see them explain more is Kane's return. He has a much more grand entry in Tiberian Sun. In this one, he is simply back. Also, EA attempts to explain how some of the technology has changed like the Mammoth MKII mech not being used anymore and being replaced by the tank-like Mk.3. For this they
just use ingame INTEL, a short description of what has happened. For many C&C fans this is not enough, and they'd like like to see a more direct connection and technological advance between Tiberian Sun and Tiberium Wars.
to play with. On Nod, we still have the fast stealthy units to use including the light, flame and stealth tanks. There's a semi-helicopter unit, the Venom, and of course the Obelisk of Light, Stealth Generator and Temple of Nod make their return. EA made a good balance between keeping classic units and bringing in new ones. Some people out there want
carbon copies of every unit in Tiberian Sun, but I say, why do I just need to play the same game with improved graphics? I'd like something new to play with as well and C&C3 fulfills that need very well.
I am wondering why the color for GDI is suddenly blue in this game. Certainly it's a more military style color and emphasizes that GDI is trying to protect the non-Tiberium infested Blue Zones, but it's a very large change from the classic Gold. Next, Nod doesn't have an artillery unit per se. They have what is called the Beam Artillery which is a medium-long range laser unit, but when the long range projectile units from Tiberian Dawn and Tiberian Sun have been removed, it disappointed me.
Did I mention, there's a third faction which fits in nicely with GDI and Nod? The Scrin are aliens which have come to harvest the Tiberium of of Earth and return it to their home planet. Storyline is that they are awakened by a massive Tiberium explosion planned by the devious Kane and are surprised to find that there are indigenous civilizations capable of fending off their attacks. They truly play different than both GDI and Nod. And when you get to play the missions against the aliens, they really convey the sense of hopelessness against an unknown threat.
When I first played C&C3 in December at EALA, the first thing that struck me is that the gameplay is very similar to Red Alert 2's. Fast, Fluid, Fun are the three terms that came nonstop out of the developers mouths. And that's exactly how C&C3 plays. There may be a small period of time in the start of the game until you build your first War Factory, which takes about 1:20, but after that, the action doesn't stop until the game is done. The units are high balanced, which means that there are some units that do massive damage to some (like the rocket soldiers are very good against tanks) but do almost nothing to others (against infantry they are useless). In fact, there are really no multipurpose units except the Mammoth Tank, which with its missiles is able to defend from air units in addition to crushing any ground opposition.
What this means is that you had better build a balanced force or else your good opponent will take advantage of whatever your weakness is and you'll lose. Sure, you can send in a bunch of tanks, but if your enemy has a few rocket
soldiers in buildings and a few air units, he can take out your rush with not too much difficulty. You can send in a bunch of artillery which will decimate buildings, but you'd better send in anti-air cover with them and also a few tanks to protect their flanks from quick enemy units. C&C3 is a very well balanced game and while it favors tanks and quick rushes, there is not one single strategy that can win, but multiple equal build orders which can bring you victory.
Now the graphics of C&C3 are quite something. While they aren't the top of the line graphics (see Company of Heroes), they certainly are very well crafted. You won't need a super computer to play this game, but you will really be missing out unless you do.
Take a look at the awesome heat shimmers behind Orcas, and the water ripple as they fly over there. Chunks fly off tanks and they smoke with more heat distortion effects. All the way down to the basic rifle infantry, the graphics for them, the idle animations and explosion effects are simply superb.
Now to close this review off, shall I say what all other review have said, namely "C&C3 doesn't bring anything new into gaming, but it sure is fun'? No, I'll go a bit further. I compliment Electronic Arts on really making this an enjoyable game. From listening to the fans, EA has brought us what we want. Certainly there aren't any massive, new, revolutionary gameplay elements, but EA has created a masterpiece which is fully deserving of the Command & Conquer name. 